1 bonus2 bSubEle,Ele_All,10;
2 bonus bFlee,12;
3 bonus bMaxHP,1000;
4 bonus bFlee2,2;
5 .@r = getrefine();
6 if (.@r >= 7) {
7 bonus2 bSubEle,Ele_Neutral,5;
8 if (.@r >= 9) {
9 skill "BS_GREED",1;
10 }
11 }