1 .@r = getrefine();
2 bonus2 bSubEle,Ele_Water,10;
3 bonus2 bSubEle,Ele_Wind,-10;
4 if (.@r>=6)
5 .@val = .@r*100;
6 if (.@r>=10)
7 .@val += 1000;
8 bonus2 bAddEffWhenHit,Eff_Freeze,500+.@val;
9 bonus bUnbreakableGarment;