1 .@val = 2 * (min(10,getrefine())/2);
2 if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte)
3 bonus bFlee2,(5+.@val);
4 else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief)
5 bonus bShortWeaponDamageReturn,(5+.@val);