1 bonus bUnbreakableGarment;
2 .@r = getrefine();
3 if (.@r > 10)
4 .@r = 10;
5 if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte) {
6 bonus bFlee2,5+(.@r*2);
7 } else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief) {
8 bonus bShortWeaponDamageReturn,5+(.@r*2);
9 }