1 .@r = getrefine();
2 bonus bUnbreakableWeapon;
3 bonus bMatkRate,5;
4 bonus bMatk,5*.@r;
5 if (.@r >= 9) {
6 bonus2 bSkillAtk,"WL_CHAINLIGHTNING",20;
7 bonus2 bSkillAtk,"WL_EARTHSTRAIN",20;
8 }
9 if (.@r >= 11) {
10 bonus2 bMagicAddRace,RC_Undead,20;
11 bonus2 bMagicAddRace,RC_Angel,20;
12 }