1 .@r = getrefine();
2 bonus bUnbreakableWeapon;
3 bonus bMatkRate,10;
4 if (.@r >= 7) {
5 bonus bMatk,60;
6 bonus bVariableCastrate,-10;
7 }
8 if (.@r >= 9) {
9 bonus2 bMagicAtkEle,Ele_Fire,15;
10 autobonus "{ bonus2 bMagicAddSize,Size_All,20; }",10,10000,BF_MAGIC;
11 }
12 if (.@r >= 11) {
13 bonus bDelayrate,-20;
14 }