1 .@r = getrefine();
2 bonus bMatk,4*.@r;
3 bonus bUnbreakableWeapon;
4 bonus2 bMagicAtkEle,Ele_Holy,5;
5 if (.@r >= 9) {
6 bonus2 bSkillAtk,"AB_ADORAMUS",30;
7 }
8 if (.@r >= 11) {
9 bonus2 bSubSize,Size_All,25;
10 }