1 .@r = getrefine();
2 bonus bMatk,4*.@r;
3 bonus bUnbreakableWeapon;
4 bonus2 bMagicAtkEle,Ele_Neutral,5;
5 if (.@r >= 9) {
6 bonus2 bSkillAtk,"HW_GRAVITATION",30;
7 bonus2 bSkillAtk,"WL_DRAINLIFE",30;
8 }
9 if (.@r >= 11) {
10 bonus2 bSkillCooldown,"HW_GRAVITATION",-2000;
11 }