1 .@r = getrefine();
2 bonus bMatk,4*.@r;
3 bonus bUnbreakableWeapon;
4 bonus2 bMagicAtkEle,Ele_Ghost,5;
5 if (.@r >= 9) {
6 bonus2 bSkillAtk,"MG_SOULSTRIKE",20;
7 bonus2 bSkillAtk,"HW_NAPALMVULCAN",20;
8 bonus2 bSkillAtk,"WL_SOULEXPANSION",20;
9 }
10 if (.@r >= 11) {
11 bonus2 bSkillAtk,"MG_SOULSTRIKE",30;
12 bonus2 bSkillAtk,"HW_NAPALMVULCAN",30;
13 }