1 bonus bUnbreakableWeapon;
2 .@r = getrefine();
3 bonus bMatk,10*(.@r/2);
4 bonus2 bSkillAtk,"WL_EARTHSTRAIN",12*(.@r/3);
5 if (.@r>=7) {
6 bonus bVariableCastrate,-10;
7 }
8 if (.@r>=9) {
9 bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-1000;
10 }