1 .@r = getrefine;
2 bonus bInt,7;
3 bonus bMatkRate,.@r/2;
4 bonus bUnbreakableWeapon;
5 if (.@r>=9)
6 .@val = 15;
7 else if (.@r>=7)
8 .@val = 5;
9 if (.@r>=11)
10 bonus2 bSubSize,Size_All,20;
11 if (.@r>=13)
12 bonus bDelayrate,-15;
13 bonus2 bMagicAtkEle,Ele_Fire,.@val;
14 bonus2 bMagicAtkEle,Ele_Earth,.@val;
15 bonus2 bMagicAtkEle,Ele_Water,.@val;
16 bonus2 bMagicAtkEle,Ele_Holy,.@val;