1 bonus bUnbreakableWeapon;
2 bonus2 bMagicAddRace,RC_Player_Human,25;
3 bonus2 bMagicAddRace,RC_Player_Doram,25;
4 bonus2 bIgnoreMdefRaceRate,RC_Player_Human,25;
5 bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,25;
6 .@r = getrefine();
7 if (.@r>5) {
8 bonus bMatkRate,15;
9 }
10 if (.@r>8) {
11 bonus bVariableCastrate,-50;
12 bonus bFixedCast,-200;
13 }