1 .@r = getrefine();
2 bonus bMatk,15*(.@r/2);
3 bonus bVariableCastrate,-5*(.@r/3);
4 bonus2 bSkillAtk,"WM_METALICSOUND",20*(.@r/3);
5 bonus2 bSkillAtk,"WM_REVERBERATION",20*(.@r/3);
6 bonus2 bMagicAtkEle,Ele_Neutral,7*(.@r/4);
7 if (.@r>=11) {
8 bonus bMatkRate,5;
9 }