1 .@r = getrefine();
2 bonus bBaseAtk,15*(.@r/2);
3 bonus bCritAtkRate,5*(.@r/3);
4 bonus2 bSkillAtk,"RA_ARROWSTORM",20*(.@r/3);
5 bonus2 bSkillAtk,"RA_AIMEDBOLT",20*(.@r/3);
6 bonus bLongAtkRate,5*(.@r/4);
7 if (.@r>=11) {
8 bonus2 bSkillCooldown,"RA_ARROWSTORM",-1000;
9 }