1 .@r = getrefine();
2 bonus bMatk,15*(.@r/2);
3 bonus bVariableCastrate,-3*(.@r/3);
4 bonus2 bSkillAtk,"SO_DIAMONDDUST",20*(.@r/3);
5 bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20*(.@r/3);
6 bonus2 bMagicAtkEle,Ele_Neutral,5*(.@r/4);
7 bonus2 bMagicAtkEle,Ele_Water,5*(.@r/4);
8 if (.@r>=11) {
9 bonus bMatkRate,5;
10 }