1 bonus bMatk,35;
2 bonus2 bMagicAddClass,Class_Boss,2;
3 if (readparam(bDex)>=90) {
4 bonus bMatk,70;
5 bonus2 bMagicAddClass,Class_Boss,3;
6 }
7 if (readparam(bDex)>=125) {
8 bonus bMatk,140;
9 bonus2 bMagicAddClass,Class_Boss,5;
10 }