1 .@r = getrefine();
2 bonus bMatk,10*(.@r/2);
3 bonus bBaseAtk,10*(.@r/2);
4 if (.@r>=7) {
5 bonus bVariableCastrate,-10;
6 }
7 if (.@r>=9) {
8 bonus2 bMagicAtkEle,Ele_Neutral,10;
9 bonus2 bMagicAtkEle,Ele_Holy,10;
10 }
11 if (.@r>=11) {
12 bonus bMatkRate,3;
13 bonus2 bAddClass,Class_All,5;
14 }
15 if (.@r>=10) {
16 bonus bFixedCast,-100*(min((.@r-10),15)/1);
17 }