1 .@r = getrefine();
2 bonus bBaseAtk,10*(.@r/2);
3 bonus bAspdRate,2*(.@r/3);
4 if (.@r>=8) {
5 bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-2000*getskilllv("GS_PIERCINGSHOT");
6 bonus2 bSkillCooldown,"RL_D_TAIL",-200*getskilllv("GS_GROUNDDRIFT");
7 }
8 if (.@r>=11)
9 bonus2 bSkillCooldown,"RL_C_MARKER",-1000;