1 .@r = getrefine();
2 bonus bBaseAtk,10*(.@r/2);
3 bonus bAspdRate,2*(.@r/3);
4 if (.@r>=8)
5 bonus bCritAtkRate,5*getskilllv("KN_TWOHANDQUICKEN");
6 if (.@r>=11) {
7 bonus bUnbreakableWeapon;
8 skill "TF_DOUBLE",5;
9 bonus bDoubleRate,25;
10 }