1 .@r = getrefine();
2 bonus bBaseAtk,10*(.@r/2);
3 bonus bAspdRate,2*(.@r/3);
4 if (.@r>=8)
5 bonus bCritAtkRate,5*getskilllv("AS_LEFT");
6 if (.@r>=11)
7 autobonus "{ bonus bCritAtkRate,20; }",50,5000,BF_WEAPON;
8 /* Unknow Rate and Effect */