1 .@r = getrefine();
2 bonus2 bDropAddClass,Class_All,(.@r/2);
3 bonus2 bExpAddClass,Class_All,(.@r/2);
4 bonus bMaxHPrate,2*(.@r/4);
5 bonus bMaxSPrate,2*(.@r/4);
6 if (.@r>=9) {
7 bonus bHPrecovRate,40;
8 bonus bSPrecovRate,40;
9 }
10 if (.@r>=12) {
11 bonus bMaxHPrate,3;
12 bonus bMaxSPrate,3;
13 }
14 autobonus "{ bonus bCritAtkRate,30; bonus bMatkRate,30; }",1,5000,BF_WEAPON|BF_MAGIC,"{ active_transform 1519,5000; }";