1 .@r = getrefine();
2 bonus bUnbreakableHelm;
3 bonus bNoGemStone;
4 bonus bMatk,readparam(bInt);
5 bonus bUseSPrate,100;
6 if (.@r >= 5) {
7 bonus bUseSPrate,-25;
8 bonus bMatkRate,3;
9 bonus bHealPower,3;
10 }
11 if (.@r >= 7) {
12 bonus bUseSPrate,-25;
13 bonus bMatkRate,5;
14 bonus bHealPower,5;
15 }
16 if (.@r >= 9) {
17 bonus bUseSPrate,-25;
18 bonus bMatkRate,7;
19 bonus bHealPower,7;
20 }