1 bonus bInt,2;
2 bonus bDex,2;
3 bonus2 bAddRace,RC_DemiHuman,10;
4 bonus2 bMagicAddRace,RC_DemiHuman,10;
5 bonus2 bAddRace,RC_Player_Human,10;
6 bonus2 bMagicAddRace,RC_Player_Human,10;
7 if (getrefine()>=12) {
8 bonus bNoSizeFix;
9 }