1 if (Class == Job_Swordman || Class == Job_Thief || Class == Job_Merchant || Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Star_Gladiator2)
2 bonus bAspd,1;
3 else if (Class == Job_Mage || Class == Job_Acolyte || Class == Job_Ninja || Class == Job_Soul_Linker) {
4 bonus bMatk,5;
5 bonus bHealPower,2;
6 } else if (Class == Job_Archer || Class == Job_Gunslinger)
7 bonus bLongAtkRate,2;
8 else if (Class == Job_Novice || Class == Job_SuperNovice) {
9 bonus bMaxHP,120;
10 bonus bMaxSP,60;
11 }