1 bonus bAllStats,2;
2 bonus bVariableCastrate,-5;
3 bonus bDelayrate,-5;
4 bonus2 bSubRace,RC_DemiHuman,10;
5 bonus2 bSubRace,RC_Player_Human,10;
6 .@r = getrefine();
7 if (.@r>6) {
8 bonus2 bAddItemHealRate,11596,20;
9 bonus bAspd,1;
10 }
11 if (.@r>9) {
12 bonus bVariableCastrate,-5;
13 bonus bDelayrate,-5;
14 }
15 bonus2 bAddItemHealRate,11596,150;
1 sc_end SC_SpeedUp0;