1 bonus2 bSubRace,RC_DemiHuman,8;
2 bonus2 bSubRace,RC_Player_Human,8;
3 bonus2 bSubRace,RC_Dragon,8;
4 bonus2 bAddItemGroupHealRate,IG_Meat,200;
5 if (getrefine()>11) {
6 bonus bMaxHPrate,7;
7 bonus bMaxSPrate,3;
8 }