1 bonus bDex,5;
2 bonus2 bSubDefEle,Ele_Earth,3;
3 bonus2 bSubRace,RC_DemiHuman,10;
4 bonus2 bSubRace,RC_Player_Human,10;
5 if (getrefine() >= 12) {
6 bonus bShortWeaponDamageReturn,5;
7 }