1 bonus bInt,1;
2 bonus bVit,2;
3 .@r = getrefine();
4 bonus2 bVariableCastrate,"PR_MAGNUS",-100;
5 bonus2 bFixedCastrate,"PR_MAGNUS",-100;
6 bonus5 bAutoSpellWhenHit,"AL_HEAL",max(getskilllv("AL_HEAL"),1),50,BF_WEAPON|BF_MAGIC,0;
7 if (.@r>8) {
8 bonus2 bSkillAtk,"PR_MAGNUS",120;
9 }