1 bonus2 bSubClass,Class_Boss,10;
2 bonus2 bAddClass,Class_Boss,10;
3 .@r = getrefine();
4 if (.@r > 6) {
5 autobonus "{ bonus bBaseAtk,100; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }";
6 }
7 if (.@r > 8) {
8 bonus2 bSubClass,Class_Boss,10;
9 bonus2 bAddClass,Class_Boss,10;
10 }