1 .@r = getrefine();
2 bonus2 bResEff,Eff_Stun,2000;
3 bonus2 bResEff,Eff_Curse,2000;
4 bonus2 bResEff,Eff_Blind,2000;
5 bonus2 bResEff,Eff_Confusion,2000;
6 if (.@r>8)
7 bonus2 bAddMonsterDropItem,12130,900;
8 else if (.@r>6)
9 bonus2 bAddMonsterDropItem,12130,400;
10 else
11 bonus2 bAddMonsterDropItem,12130,100;