1 bonus bLuk,5;
2 bonus2 bSubRace,RC_Player_Human,10;
3 bonus2 bSubRace,RC_DemiHuman,10;
4 bonus2 bAddItemHealRate,501,100;
5 bonus2 bAddItemHealRate,504,100;
6 bonus bCritical,10;
7 bonus bAspd,1;
8 bonus2 bAddClass,Class_All,3;
9 bonus bMatkRate,3;