1 bonus bLuk,5;
2 bonus bMdef,3;
3 bonus2 bSubEle,Ele_All,5;
4 bonus bHit,10;
5 bonus bDelayrate,-5;
6 .@r = getrefine();
7 if (.@r>=7)
8 bonus2 bAddMonsterDropItem,522,100*(.@r-6);