1 bonus bUnbreakableWeapon;
2 bonus bIgnoreDefClass,Class_Normal;
3 bonus bIgnoreDefClass,Class_Boss;
4 .@r = (getrefine()/2);
5 bonus bAspdRate,-5+.@r;
6 if (getskilllv("MO_CHAINCOMBO") == 5) {
7 bonus bBaseAtk,20;
8 }
9 if (getskilllv("MO_COMBOFINISH") == 5) {
10 bonus bBaseAtk,20;
11 }
12 if (getskilllv("CH_TIGERFIST") == 5) {
13 bonus bBaseAtk,20;
14 }
15 if (getskilllv("CH_CHAINCRUSH") == 10) {
16 bonus bBaseAtk,40;
17 }