1 .@r = getrefine();
2 .@dmg = 5;
3 if (.@r >= 7) {
4 bonus bAspdRate,7;
5 if (.@r >= 9) {
6 bonus2 bSkillAtk,"SC_TRIANGLESHOT",15;
7 if (.@r >= 11) {
8 .@dmg += 10;
9 }
10 }
11 }
12 bonus2 bWeaponDamageRate,W_BOW,.@dmg;