1 bonus bMaxSP,100;
2 .@r = getrefine();
3 bonus bMatkRate,2*(.@r/3);
4 bonus bMaxSPrate,.@r/3;
5 if (.@r>=7) {
6 .@r = min(.@r,10)-7;
7 bonus bBaseAtk,(20*.@r)+40;
8 bonus bMatk,(48*.@r)+96;
9 }
10 bonus bUnbreakableWeapon;