1 .@r = getrefine();
2 bonus bAtkEle,Ele_Wind;
3 bonus bUnbreakableWeapon;
4 if (.@r>=7) {
5 .@val = 10;
6 if (.@r>=9)
7 .@val += 15;
8 bonus2 bMagicAddEle,Ele_Water,.@val;
9 bonus2 bMagicAddRace,RC_Fish,.@val;
10 }