1 bonus bAtkEle,Ele_Holy;
2 bonus bUnbreakableWeapon;
3 .@r = getrefine();
4 bonus bHealPower,(.@r*6);
5 bonus2 bSkillUseSP,"AL_HEAL",-(.@r*10);
6 bonus2 bSkillUseSP,"AB_CHEAL",-(.@r*12);
7 bonus2 bSkillUseSP,"AB_HIGHNESSHEAL",-(.@r*14);