1 bonus bInt,1;
2 bonus bDex,1;
3 bonus bAtkEle,Ele_Undead;
4 bonus bMatkRate,20;
5 .@r = getrefine();
6 bonus3 bAutoSpellWhenHit,"NPC_WIDECURSE",5,10+.@r;
7 if (.@r>=9) {
8 bonus bMatkRate,3;
9 bonus bMaxSP,300;
10 }