1 bonus bHealPower,14;
2 bonus bDelayrate,-10;
3 bonus bUnbreakableWeapon;
4 .@r = getrefine();
5 if (.@r > 5) {
6 bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5;
7 bonus2 bIgnoreMdefRaceRate,RC_Player_Human,5;
8 bonus bHealPower,5+(min(14,.@r)-5)*2;
9 }
10 if (.@r > 8)
11 bonus5 bAutoSpellOnSkill,"AL_HEAL","AL_HEAL",10,100,1;
12 if (.@r > 9) {
13 bonus bHealPower,10;
14 }