1 .@r = getrefine();
2 bonus bMatk,180;
3 bonus bUnbreakableWeapon;
4 bonus bMatkRate,7;
5 bonus bHealPower,15;
6 bonus2 bSkillAtk,"AB_ADORAMUS",10;
7 if (.@r>=7) {
8 bonus2 bMagicAtkEle,Ele_Holy,7;
9 bonus bVariableCastrate,-10;
10 }
11 if (.@r>=9) {
12 bonus2 bSkillAtk,"AB_ADORAMUS",15;
13 autobonus "{ bonus2 bMagicAddSize,Size_All,15; }",1,5000,BF_MAGIC;
14 }
15 if (.@r>=11) {
16 bonus bDelayrate,-20;
17 }