1 .@r = getrefine();
2 bonus bUnbreakableWeapon;
3 bonus bBaseAtk,4*.@r;
4 bonus bVariableCastrate,-10;
5 if (.@r>=9) {
6 bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",50;
7 bonus2 bSkillAtk,"MO_INVESTIGATE",50;
8 }
9 if (.@r>=11)
10 bonus2 bAddClass,Class_All,10;