1 .@r = getrefine();
2 bonus bUnbreakableWeapon;
3 bonus bBaseAtk,4*.@r;
4 bonus2 bSkillAtk,"GN_CRAZYWEED",20;
5 if (.@r>=9)
6 bonus2 bSkillAtk,"GN_CRAZYWEED",30;
7 if (.@r>=11)
8 bonus2 bSkillCooldown,"GN_CRAZYWEED",-2000;