1 bonus bUnbreakableWeapon;
2 bonus2 bSkillAtk,"GN_CARTCANNON",20;
3 .@val = 6*(min(BaseLevel,160)/10);
4 if (getrefine()>=7) {
5 .@val += 3*getskilllv("AM_PHARMACY");
6 }
7 bonus bBaseAtk,.@val;