1 bonus bUnbreakableWeapon;
2 bonus3 bStateNoRecoverRace,RC_Player_Human,10000,10000;
3 bonus3 bStateNoRecoverRace,RC_Player_Doram,10000,10000;
4 .@r = getrefine();
5 bonus bHit,.@r/2;
6 bonus bCritical,.@r;