1 bonus bStr,1;
2 bonus bInt,1;
3 bonus2 bAddRace,RC_DemiHuman,35;
4 bonus2 bAddRace,RC_Player_Human,35;
5 bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10;
6 bonus2 bIgnoreDefRaceRate,RC_Player_Human,10;