1 bonus bHealPower,(BaseLevel/5)-20;
2 if (getrefine()>=6) {
3 bonus2 bSkillCooldown,"AB_LAUDAAGNUS",-3000;
4 bonus2 bSkillCooldown,"AB_LAUDARAMUS",-3000;
5 bonus2 bSkillCooldown,"AB_CLEARANCE",-10000;
6 bonus2 bSkillUseSP,"AB_LAUDAAGNUS",-60;
7 bonus2 bSkillUseSP,"AB_LAUDARAMUS",-60;
8 bonus2 bSkillUseSP,"AB_CLEARANCE",-60;
9 }