1 bonus bAtkEle,Ele_Water;
2 bonus bUnbreakableWeapon;
3 bonus bDex,1;
4 .@r = getrefine();
5 bonus2 bSkillAtk,"MG_COLDBOLT",(.@r*3);
6 bonus2 bSkillAtk,"SO_DIAMONDDUST",(.@r*3);
7 bonus2 bSkillUseSP,"MG_COLDBOLT",-(.@r*5);
8 bonus2 bSkillUseSP,"SO_DIAMONDDUST",-(.@r*5);