1 bonus bStr,1;
2 bonus bInt,2;
3 bonus2 bAddRace,RC_DemiHuman,75;
4 bonus2 bAddRace,RC_Player_Human,75;
5 bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25;
6 bonus2 bIgnoreMdefRaceRate,RC_Player_Human,25;
7 bonus bUnbreakableWeapon;