1 bonus bStr,2;
2 bonus bInt,1;
3 bonus2 bAddRace,RC_DemiHuman,75;
4 bonus2 bAddRace,RC_Player_Human,75;
5 bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
6 bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
7 bonus bUnbreakableWeapon;