1 .@r = getrefine();
2 bonus bMdef,10;
3 bonus bDelayrate,-10;
4 .@val = 1;
5 if (.@r >= 7) {
6 .@def = 50;
7 bonus bUnbreakableArmor,1;
8 .@val += 2;
9 if (.@r >= 8) {
10 .@def += 100;
11 .@val += 3;
12 bonus2 bSubRace,RC_DemiHuman,7;
13 bonus2 bSubRace,RC_Player_Human,7;
14 if (.@r >= 9) {
15 .@def += 150;
16 .@val += 4;
17 bonus2 bResEff,Eff_Stone,5000;
18 }
19 }
20 bonus bDef,.@def;
21 }
22 bonus bHealPower,2*.@val;
23 bonus bHealPower2,.@val;
24 bonus bAddItemHealRate,.@val;